Tuesday, 15 May 2018

Euphoria the Physics Engine

Euphoria is a game animation engine created by NaturalMotion is based on a full simulation of the 3D character, including body, muscles and motor nervous system. Instead of using limited animations, the characters' actions and reactions are produced in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use simple ragdolls for animations generated on the fly, Euphoria uses a more complex method to animate the entire thing of physically bound objects within the game environment. The engine was to be used in an Indiana Jones game that has since been cancelled. According to its web site, Euphoria runs on the Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox One, iOS and Android platforms and is compatible with all commercial physics engines.